Packet Loss Issue in Games but Tests Read All Clear

Dec 18, 2021
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  • #i
Hello, I am having issue with packet losses on all devices, only most noticable package loss is on my PC when I am playing games (League Of Legends). I started losing packets like iii days ago.
This is what I have tried to set it.
  • Restarted router 3x times (nothing changed)
  • Unplugged all cables to modem and router (zippo inverse)
  • Changed ethernet cabel to a new one (cypher changed)
  • Resetted my router (nothing changed)
  • Tried to randomly reinstall Windows, I was actually hopeless... (nothing changed)
  • Tried some tips from ytb tutorials on packet loss fix+cyberspace ping boost etc... (cypher inverse)
Here is graph, when I tested my package loss
View: https://imgur.com/a/R8IKpYZ

MY PC SPECTS :
OS:
WIN ten HOME - 21H2 19044.1415 BUILD
PROCCESOR: AMD Ryzen v 5600X 6-Core Processor three.seventy GHz
GPU: AMD Sapphire R9 270X Dual X 2GB
MOTHERBOARD: Mag B550 TOMAHAWK
RAM: 16GB
PSU: Corsair CX600
SSD: Samsung 870 EVO 2,five- 250GB

Last edited:
Ralston18
Oct 11, 2014
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  • #ii
The image you provided does non show any packet loss (0/895).

I see 12/895 for belatedly packets.

Is that the paradigm y'all intended to postal service?

Just for the record:

At the Command Prompt run "tracert 8.8.eight.8" (without quotes) and mail service the results.

Dec 18, 2021
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  • #3
The paradigm you provided does not bear witness whatever package loss (0/895).

I see 12/895 for belatedly packets.

Is that the image you intended to post?

Simply for the record:

At the Command Prompt run "tracert 8.eight.8.viii" (without quotes) and mail the results.

View: https://imgur.com/a/2D3ffdR
Here are the results, oh yeah i am having late packet issues, just what i accept plant that late packets means packet loss too, but I guess I plant some miss informations. When I am playing League Of Legends it feels really bad, even they are packet loss I am having 40 ping in average and so randomly ping lag but I am nevertheless having 40ms.... Its not totally unplayable but its so aannoying, it tilts me a lot.
Ralston18
October 11, 2014
26,676
one,833
121,040
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  • #4
The loss/lag could be between y'all (or y'all and your ISP) and the LoL server. Cypher you tin can set up.

Try "pathping viii.8.8.viii" and post the results. (That test will take a few minutes.)

What Packet Loss test awarding are you running?

If League of Legends "feels actually bad" then there may be other reasons.

Update your post to include total system hardware specs and Os information.

Aug 9, 2012
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  • #v
Late packets are not packet loss. This site is just using that term I think to talk about jitter. There is no such thing as late packets, this site has made up its own value that it feels is also high.

It all doesn't likely matter. A test to that server site likely follows a different path through the internet than to the game server. Unless the problem is in the connexion to your firm it does not really test connectedness to the game server.

You must test this yourself manually, there really is no other way unless the game company has a network testing server.

You would exercise a tracert to the game company server and and then ping various hops in the path trying to find the source.

Simply since the tracert to eight.eight.8.8 is good information technology means it is likely exterior your ISP control. Does not do a lot of skilful to test and find out the problem is between the game company Isp and some other ISP that is not yours.

The only things yous can prepare are the connexion inside your house which you would come across by running a ping to hop1 and hop 2 which virtually times is the connectedness between your house and the Internet service provider commencement router.

Dec 18, 2021
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  • #6
The loss/lag could be betwixt yous (or you lot and your ISP) and the LoL server. Nothing you lot can fix.

Try "pathping 8.8.8.8" and post the results. (That examination will take a few minutes.)

What Packet Loss test application are you running?

If League of Legends "feels really bad" then there may be other reasons.

Update your postal service to include full system hardware specs and OS information.

Updated my post about my system hardware specs and os informations. Also the test isnt a program I establish it on web, here is adress https://packetlosstest.com

- Here are results of the pathping test

View: https://imgur.com/a/Toq3vXa
Last edited:
Dec 18, 2021
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  • #vii
Tardily packets are non bundle loss. This site is just using that term I think to talk most jitter. There is no such thing as late packets, this site has made up its own value that it feels is too high.

Information technology all doesn't likely matter. A test to that server site likely follows a different path through the net than to the game server. Unless the problem is in the connexion to your house it does not actually test connection to the game server.

You must test this yourself manually, there really is no other way unless the game company has a network testing server.

You lot would practise a tracert to the game visitor server and then ping various hops in the path trying to notice the source.

Merely since the tracert to 8.8.8.8 is skilful information technology means information technology is likely outside your Internet service provider control. Does not do a lot of good to examination and find out the problem is betwixt the game visitor ISP and another ISP that is non yours.

The only things y'all tin can fix are the connection inside your house which you would see by running a ping to hop1 and hop 2 which nigh times is the connectedness between your firm and the Internet service provider start router.

And so youre telling me that issue isnt on my side? Its propably on Internet service provider side? Also I am having this "parcel loss" or high jitter or what is it on all devices and opera GX non only League Of Legends. What i was talking that when i am on Opera GX or watching videos I dont even notice it, but when I am playing I feel the belatedly jitter, I get micro lag for like 0,two-0,five seconds and then the game continues, but my ping sits pernamently at 40ms+-
Aug 9, 2012
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  • #8
Your problem is all the testing you have done using normal tools shows you have no problems.

So get-go you have be certain you have a actual network issue to the game. Many times games tell lies. They can for example get delayed past a video routine and then when they finally get around to looking for the network information they arraign the filibuster on the network rather than blame it on the program for not looking in the buffer where the information was waiting to be read.

Testing to some random testing sites but means you accept issue to the testing site it does not actually mean there is a real result. That site clearly says you merely have 7ms of jitter. Many games can hands tolerate 100ms.

You can endeavor to run the pathping to the actual game server just if y'all see a problem information technology will likely be in the game company ISP. Yous have already tested your network and your ISP network to google which is what eight.8.8.viii is. That testing says the wires to your firm and your equipment in your business firm are fine. Its non similar the traffic going to the game visitor has different wires going to your house to run on. You can do nothing about the data once it leaves your house. Maybe if you get existent detailed information where the trouble is you might exist able to telephone call the game company and accept them contact their Isp.

I would run some more pathping and normal pings to 8.8.8.8 just to be sure it is not some random things that y'all just got unlucky and did not run across when yous tested. Later on that I would start to doubtable a trouble with the game or something related to the game on your machine rather than a bodily network problem.

Dec xviii, 2021
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  • #9
Your problem is all the testing yous have done using normal tools shows you have no issues.

And so showtime you have be sure y'all have a bodily network issue to the game. Many times games tell lies. They tin can for example get delayed by a video routine and so when they finally get effectually to looking for the network data they arraign the delay on the network rather than arraign it on the program for not looking in the buffer where the information was waiting to be read.

Testing to some random testing sites but means you lot have issue to the testing site it does not actually hateful there is a real issue. That site conspicuously says y'all just have 7ms of jitter. Many games can easily tolerate 100ms.

You can try to run the pathping to the bodily game server just if you come across a problem it volition likely be in the game company ISP. You have already tested your network and your ISP network to google which is what 8.viii.8.8 is. That testing says the wires to your house and your equipment in your house are fine. Its not like the traffic going to the game company has different wires going to your firm to run on. Yous can practise nothing about the data one time it leaves your house. Maybe if you get existent detailed data where the problem is you might be able to call the game company and accept them contact their ISP.

I would run some more pathping and normal pings to 8.8.eight.8 merely to be sure it is not some random things that you only got unlucky and did not see when y'all tested. After that I would start to suspect a trouble with the game or something related to the game on your machine rather than a actual network problem.

I tested ping google.com -t for few minutes simply by now and the ping was usually around 20-30 but sometimes it was 200+ in like 3-4 pings out of I would say 200+ total pings.
Aug 9, 2012
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  • #10
What causes that is data is being held in some device likely considering of information congestion. It is waiting for other traffic to complete so information technology can ship you data.

What y'all now exercise information technology make you own pathping tester. Open a bunch of cmd windows and leave ping run to viii.viii.8.8 as well as the IP you encounter in hop 1 and hop ii of your trace. If y'all get really lucky the trouble might be here.

What you hope to see is a corresponding spike in 1 of these other ping windows. Hop1 is unlikely because it is the ethernet cable between your pc and the router......if you are using wifi it is extremely common to get spikes in this hop. If you see issues in hop ii this can be 2 different things . The simplest to fix would exist there is some program in your house exceeding the bandwidth y'all buy from the Internet service provider. Most times it will exist upload that is existence overloaded because download is then huge on nearly people connexion. If it is not your traffic then it become messy. Near internet connections share the terminal bandwidth betwixt many homes in the aforementioned area. It is in general big plenty and then multiple people tin run at the maximum rate they pay for at the same fourth dimension. The problem is if you would get a couple of teens living about you running torrent 24x vii y'all can hands have capacity issues. The ISP likely will non admit the system is overloaded or they actually sell many times more than bandwidth than they can actually provide. If y'all were seeing packet loss in hop 2 that the Isp will fix just latency is not something they even promise in their contracts.

If both these hops are skilful you tin can continue to test other hops but lets say you lot find there is a problem on a router owned past say level3 communications. Its non like they are going to talk to you if were to call them.

Dec 18, 2021
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  • #11
What causes that is data is beingness held in some device likely because of information congestion. Information technology is waiting for other traffic to complete then it tin transport you data.

What yous now do information technology make you own pathping tester. Open a agglomeration of cmd windows and leave ping run to 8.eight.eight.8 as well equally the IP you see in hop one and hop 2 of your trace. If you go actually lucky the problem might exist here.

What you hope to see is a corresponding spike in one of these other ping windows. Hop1 is unlikely because it is the ethernet cable between your pc and the router......if you are using wifi it is extremely common to get spikes in this hop. If you see issues in hop 2 this can be 2 different things . The simplest to fix would be in that location is some program in your house exceeding the bandwidth you lot purchase from the Internet access provider. Most times it volition exist upload that is beingness overloaded because download is so huge on near people connection. If it is not your traffic and then it go messy. Most internet connections share the concluding bandwidth between many homes in the aforementioned area. It is in general large enough so multiple people can run at the maximum charge per unit they pay for at the same time. The problem is if you would get a couple of teens living near you running torrent 24x vii you lot can easily have capacity issues. The ISP likely will not admit the system is overloaded or they actually sell many times more than bandwidth than they tin can actually provide. If you were seeing package loss in hop 2 that the Internet access provider will fix but latency is non something they fifty-fifty promise in their contracts.

If both these hops are good you can go on to test other hops but lets say you find there is a problem on a router owned by say level3 communications. Its not like they are going to talk to you if were to telephone call them.

Hither are results of multiple tests that I tried at present early on in the morning.
View: https://imgur.com/a/a3v62dD
-> 50 pings to google.com
View: https://imgur.com/a/H24TvIE
-> fifty pings to google.com
View: https://imgur.com/a/WYd7Txa
-> 100 pings to my router
View: https://imgur.com/a/bcDBniV
-> pathping to 8.8.viii.8
View: https://imgur.com/a/Fumixlf
-> tracert to 8.8.8.eight
View: https://imgur.com/a/pzgfNGx
-> 100 pings to google.com, here is 1 ping fasten
Aug 9, 2012
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  • #12
Just more than proof that the problem is non in your equipment or your ISP equipment. Run tracert to the game company serer IP. See if the bodily game server will respond to ping. If it does not endeavor some router in the trace merely before the end server. Note if you find you are getting loss to the game server how do you think you can fix it.

Now this could be you looking for the wrong problem. You thought yous had packet loss so ran a agglomeration of testing sites until your found one that showed some minor problem. It could very well be that the game itself is having a different effect and blaming the network. The spider web site you found may not have a adept path to your ISP and gives this tardily packet stuff.

Many times games accept other issues and blame the network. It is known for example video setting can cause the game to go delayed processing video then blame this delay on the network. Yous could have taken a video driver update lately.

December eighteen, 2021
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  • #13
But more proof that the problem is not in your equipment or your ISP equipment. Run tracert to the game company serer IP. See if the actual game server will respond to ping. If it does not attempt some router in the trace just before the terminate server. Note if you notice you are getting loss to the game server how do you call back you can fix information technology.

At present this could be you looking for the wrong problem. You idea you lot had packet loss and so ran a bunch of testing sites until your institute one that showed some minor problem. It could very well be that the game itself is having a dissimilar issue and blaming the network. The web site you lot found may non have a adept path to your Internet access provider and gives this tardily bundle stuff.

Many times games accept other issues and blame the network. It is known for case video setting can cause the game to get delayed processing video and then blame this delay on the network. You could have taken a video driver update lately.

View: https://imgur.com/a/b8CtdKC
Hither is tracert to League Of Legends EUW DNS
Besides i tried to reinstall my internet + all motherboard drivers nothing changed.

Also I establish that riot games have some services to tracking your internet connections between y'all, your Internet access provider and riot servers, It needs to play some games from me, so I am going to play some games and then I volition postal service results.

EDIT: here are the results from the game

View: https://imgur.com/a/1MFGkYP
Concluding edited:
Aug 9, 2012
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1,644
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  • #fourteen
All the IP you lot blocked out are ip that the ISP that ain them and they let you lot run into them so they don't care who sees them.

Only the IP assigned to your router is sensitive only that is not in a tracert. Someone might guess the city yous live is about the worst.

Merely that doesn't really matter information technology again shows no problems.

What yous desire to do is leave a constant ping run to the IP in HOP 10 in the trace information technology is the best y'all are going to do. The game company has a firewall preventing you from testing by that betoken.

I am non certain what you expect to achieve at this indicate. You accept pretty well proven that you have some issue going to the game visitor simply it is non in your equipment or Internet service provider network. The trouble is far outside annihilation you have command over.

The just real solution is to get a unlike ISP that connects to the other Isp differently and promise there is non some common problem. Mayhap a VPN service would have a different path. This is going to exist pure luck though. A VPN should hurt your operation because of the added complexity and altitude the traffic must become simply maybe you lot get lucky and it has a improve path to the game company Internet access provider

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